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Miriel Arkonis
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Posted - 2003.06.20 17:37:00 -
[1]
These are fine the way they are. If not for sheild hardeners we would have to nerf weapon damage to prevent one shot kills on battleships.
As for the higher tech level ones with better %s, remember that there will be higher level weapons out at the same time the higher level defenses come out. The tech levels will cancel each other out.
Edit: I'd also like to point out that the only reason you "need" sheild hardeners is because weapon damage is so high.
Edited by: Miriel Arkonis on 20/06/2003 17:40:19
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Miriel Arkonis
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Posted - 2003.06.24 18:25:00 -
[2]
Just so you know (and the devs if they read this), I think that having to have 2 or 3 battleships ponding away on a battleship for 5 minutes to kill it would be a great and wonderfull thing! They are battleships! They should be nearly invulnerable and take massive concentrated firepower to kill. In my opinion if a battleship can be killed in less than a minute, even at 10 to 1 odds, then the game is unbalanced. A one-on-one fight between battleships should last 10 minutes at least and could very well end in a draw after they run out of ammo.
Having stackable tac shields is a Good Thing! (tm)
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Miriel Arkonis
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Posted - 2003.06.25 17:41:00 -
[3]
Quote: Please think this to the end. That fights should last longer is true - but achieving this with Tac's is NOT good. It looks good at the first look, but it will quickly kill the game once the use get's widespread.
Why? 1.) Because everyone must use them or be dead in 20secs. 2.) The most important thing on a ship will become it's capacitator, basically everyone will fly amarr ships... 3.) Lasers and Hybrids will basically vanish from the weapons list, because projectiles are the only weapon to go with TAC's due to their low energy requirements. 4.) And if everyone uses them your "10 minute battle" will be both sides waiting until one has run out of power (9.30 mins) and a 30 sec battle once someone hasn't the power to hold his TAC's.
Very true, thats why weapon damage needs to be reduced.
Quote:
@Temujin:
That is exactly my point - you HAVE to use those shields, otherwise you cannot survive against someone with those.
Wrong, I can survive FOREVER against someone with Tac shields...........as long as he isn't shooting me.
Its not the shield that kills you its the GUNS.
You NEED to use TAC shields because weapon damage is so high. You can't nerf the shields without first lowering weapon damage.
Edited by: Miriel Arkonis on 25/06/2003 17:44:57
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Miriel Arkonis
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Posted - 2003.06.25 18:03:00 -
[4]
If we are STRICTLY looking at the problem in regards to higher tech level modules and saying that stacking 3 shields at 80% each is overpowered then I will agree. The problem here is not the stacking per se it is the 80%. Change the higher tech level to only +5% each and then they will be 45%, 50%, 55% and 60% at lvl 5. Stacking 3 of these would give a 0.064 modifier.
Yes, a Scorpion could achieve a rediculous number by stacking more but that is already true even at 40%, thats just the way the Scorpion is. That's a balance issue with the ship not the shields.
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